Solod – A subset of Go that translates to C

(github.com)

169 points | by TheWiggles 21 hours ago

23 comments

  • ridiculous_fish 19 hours ago
    I was curious how defer is implemented. `defer` in Go is famously function-scoped, not lexically-scoped. This means that the number of actively-deferred statements is unbounded, which implies heap allocation.

    The answer is that Solod breaks with Go semantics here: it just makes defer block-scoped (and unavailable in for/if blocks, which I don't quite get).

    https://github.com/solod-dev/solod/blob/main/doc/spec.md#def...

    • hmry 18 hours ago
      What's the point if it's incompatible? The README suggests using go's testing toolchain and type checker, but that's unreliable if the compiled code has different behavior than the tested code. That's like testing and typechecking your code in a C++ compiler but then for production you run it through a C compiler.

      Would have been a lot more useful if it tried to match the Go behavior and threw a compiler error if it couldn't, e.g. when you defer in a loop.

      Is this just for people who prefer Go syntax over C syntax?

      • Rexxar 4 hours ago
        I don't work regularly on it but I have a proof of concept go to c++ compiler that try to get the exact same behaviour : https://github.com/Rokhan/gocpp

        At the moment, it sort of work for simple one-file project with no dependencies if you don't mind there is no garbage collector. (it try to compile recursively library imports but linking logic is not implemented)

    • crowdyriver 15 hours ago
      tbh I'd rather have this behaviour, defer should've been lexically scoped from the beginning.
    • tgv 11 hours ago
      As long as you exclude defers in a loop, this can be done statically: count the maximum number of defers in a function, and add an array of that size + counter at the function entrance. That would make it a strict subset.
    • 1718627440 16 hours ago
      > This means that the number of actively-deferred statements is unbounded, which implies heap allocation.

      In C you can allocate dynamically on the stack using alloca or a VLA.

  • Retr0id 20 hours ago
    I don't really "get" the sweet-spot being targeted here. You don't get channels, goroutines, or gc, so aside from syntax and spatial memory safety you're not really inheriting much from Go. There is also no pathway to integrate with existing Go libraries.

    Spatial memory safety is nice but it's the temporal safety that worries me most, in nontrivial C codebases.

    • xerox13ster 5 hours ago
      This is actually perfect for me.

      Go is my most productive language, but it is the worst for some of the usecases I want to use it for due to goroutines and GC pauses and things like that.

      I learned C and programming when I was a middle school math nerd and so my understanding of functions was colored by the algebraic definition of a single value function. This led to me writing my code in a more functional paradigm than an object oriented paradigm. I struggled to learn Java. I struggled in programming class when we made the switch from VB6 to vb.net because I didn’t really understand object oriented programming.

      I find go’s procedural nature to be the best language for my understanding of programming with functions. The way the object oriented code is possible, but not required allows me to build types and objects that I can compose and use as I understand them, not the way that object oriented, inheritance, and polymorphism requires me to subclass.

      I recently have had the idea for a project and I found the perfect ECS library that would allow me to compose my entities and components the way I do in Go, but it does not interface cleanly with Cgo either in runtime overhead or development overhead.

      The official bindings for it are rust, c, c#, zig, lua, and clojure.

      This would allow me to use it by writing Go code that calls it natively like C.

      I’m not concerned about not getting to use Go libraries. I believe in Roll Your Own and always had to roll my own when I was learning C. Go’s stdlib is tight and lends itself to RYO really well.

    • tidwall 20 hours ago
      Looks to me like having the ability to write Go syntax and interop directly with C is the plus.
      • Retr0id 20 hours ago
        I do like Go's syntax but I can't help thinking the best language for C interop is C.
        • AdieuToLogic 19 hours ago
          > I do like Go's syntax but I can't help thinking the best language for C interop is C.

          SWIG[0] is a viable option for incorporating C code as well.

          0 - https://swig.org/Doc4.4/Go.html#Go

          • stevekemp 19 hours ago
            I love how SWIG is still around! I first used it about 30 years ago to integrate with Perl, then later with Java.
      • whateveracct 18 hours ago
        Go's syntax is basically C tho lol

        what's the benefit? for loops?

    • cocodill 17 hours ago
      I guess there is no point except Anton is having fun do it.
  • 0xmrpeter 17 hours ago
    The claim that no goroutines makes this pointless isn't quite right. Migrated 50 services off Docker Compose using Nomad and half of them had zero concurrency needs. A safe Go-syntax C target is actually useful for that layer.
  • tidwall 20 hours ago
    "To keep things simple, there are no channels, goroutines, closures, or generics."

    I wonder if it could be integrated with https://github.com/tidwall/neco, which has Go-like coroutines, channels, and synchronization methods.

  • leecommamichael 11 hours ago
    If this sounds good to you, you would like the Odin programming language.
  • MYEUHD 20 hours ago
    Related and currently on the front page: https://news.ycombinator.com/item?id=47627595
  • thefounder 8 hours ago
    As a Go developer I would use this unless...I would have to build the std libraries myself. Now I also wonder how this compares with tinyGo. Why would you pick one over the other...
  • xentripetal 15 hours ago
    Somewhat similar language, https://vlang.io

    It’s a mix of go and rust syntax that translates to C

  • voidUpdate 15 hours ago
    I'm reminded of the tools in programs like Ghidra or IDA which can take assembly code and convert it into a C-like language. If you could create one of those tools that also takes in the source file so that it names things somewhat reasonably, could you create an anything to C translator? As long as the original file compiles to assembly, that is
    • circuit10 13 hours ago
      I once used Ghidra to decompile a hand-written ARM assembly floating point library and compile the result to a different architecture, and it was significantly faster than GCC’s built in methods…

      But in general this kind of thing is very unreliable for any non-trivial code without a lot of manual work, so a better approach could be to compile to WebAssembly which can be translated into C

      • voidUpdate 13 hours ago
        It may be easier if you also have the original source file (I've not don't much decompilation myself, only seen other people doing it), as more of a custom solution rather than using an existing system
  • remywang 19 hours ago
    Anton also wrote the fantastic codapi [1] for embedding executable code snippets with wasm

    [1]: https://codapi.org/

  • cptmurphy 7 hours ago
    This is more interesting project: https://git.urbach.dev/cli/q
    • ternaryoperator 24 minutes ago
      That is an interesting project, which i have been following for a while. Unfortunately, progress has slowed a lot recently. I hope development picks up…and that the author chooses a different name for the language.
  • weitzj 16 hours ago
    Love it. And from my experience the need for Go Routines is not that urgent.

    Sure when I started Go there were Go routines plastered everywhere. And now I think harder: “do I really need a go routine here?”

  • numlock86 17 hours ago
    > So supports structs, methods, interfaces, slices, multiple returns, and defer.

    > To keep things simple, there are no channels, goroutines, closures, or generics.

    Sure, slices and multiple return values are nice, but it's not what makes Go good. When people think about Go they usually think about channels and goroutines. YMMV

    While I do kind of get what the appeal and target audience is supposed to be, I absolutely don't get why you'd choose a subset and still have it behave differently than the Go counterpart. For me that destroys the whole purpose of the project.

    • kristianp 1 hour ago
      > multiple returns

      So no go error handling?

          x, err := func()
      
      Not a choice I would have made.
  • joshuahart 13 hours ago
    Interesting approach. What was the main motivation for targeting C specifically instead of something like LLVM or WASM as an intermediate?
    • nulltrace 12 hours ago
      Biggest reason is usually the toolchain. Debuggers, sanitizers, profilers all just work when your target is C. Go through LLVM and you get similar optimization but now you own the backend. With C, gcc and clang handle that part.
  • jimgill 16 hours ago
    Might this help in memory leaks in go ... what will happen to the code that translated to pointers ....wrong conversation...CODE CRASH??
  • Surac 15 hours ago
    I seem too stupid. Why not use C11 in the first place? Can anyone explain?
  • matthewmueller 16 hours ago
    Love the design considerations here!
  • vaughan 16 hours ago
    We need this for TypeScript.
  • WalterBright 16 hours ago
    Translating code to C usually results in some nearly unreadable code. I submit the C++ to C translator, cfront, as evidence. I've looked into using C as a target backend now and then, but always "noped" out of it.

    I was pleasantly surprised to discover, however, that C code can be readily translated to D.

    • Someone 14 hours ago
      I don’t think that’s a valid comparison. It compares two entirely different cases.

      In general, if the guts of Foo are similar to those of Bar, translating Foo to Bar is fairly easy.

      If Foo has additional guts, as in the C++-to-ℂ translator, translating those parts can lead to hard to read code.

      In the C-to-D translator case, it’s not Foo that has additional guts, though, but Bar.

      Then, a reasonable 1:1 transaction is easy. Doing it in idiomatic style can still be hard, though. For example D has garbage collection, classes and inheritance. I doubt the readily translation of C to D will replace C equivalents (e.g. a garbage collector written in C that’s part of the code) by those where possible.

      • WalterBright 4 hours ago
        It's true that D has many features that are not part of C, and a translator from C to D will not recognize constructions in C meant to exhibit inheritance. It's also true that a C to D translator will not be able to translate metaprogramming done with the C preprocessor.

        It is a valid comparison, though, as there is no point to designing a language that has a 1:1 mapping to/from C.

  • Onavo 20 hours ago
    Does it work with the preprocessor?
  • MegagramEnjoyer 19 hours ago
    This is a bit too barebones. At least bring goroutines dude
  • Sarthakofficial 16 hours ago
    [flagged]
  • melodyogonna 14 hours ago
    [dead]