Show HN: I developed a node editor framework using gpui

(github.com)

4 points | by tu6ge 14 hours ago

2 comments

  • emanuele-em 14 hours ago
    Building on gpui is a bold choice given how fast the API surface is still moving. How's the experience been working with it outside of Zed? The plugin architecture looks clean. Would love to see a drag-to-connect demo for edges, that's usually where node editors get tricky.
    • tu6ge 13 hours ago
      Well, I put a video on the README showing draging to connect port
  • WorldMoodMaker 13 hours ago
    This looks incredibly smooth! GPUI is definitely the future for high-performance desktop apps. Are you planning to support custom shaders for the nodes?
    • tu6ge 13 hours ago
      My design goal is to create a framework. Currently, I have briefly tried out the extensibility of the executor and I think it can handle the task of customizing shaders