Building on gpui is a bold choice given how fast the API surface is still moving. How's the experience been working with it outside of Zed? The plugin architecture looks clean. Would love to see a drag-to-connect demo for edges, that's usually where node editors get tricky.
This looks incredibly smooth! GPUI is definitely the future for high-performance desktop apps. Are you planning to support custom shaders for the nodes?
My design goal is to create a framework. Currently, I have briefly tried out the extensibility of the executor and I think it can handle the task of customizing shaders
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